| 系統識別號 | U0002-2907202415380800 |
|---|---|
| DOI | 10.6846/tku202400603 |
| 論文名稱(中文) | 探索虛擬感官體驗對學習成效之影響 |
| 論文名稱(英文) | Exploring the effects of virtual sensory experience on learning performance |
| 第三語言論文名稱 | |
| 校院名稱 | 淡江大學 |
| 系所名稱(中文) | 資訊管理學系碩士班 |
| 系所名稱(英文) | Department of Information Management |
| 外國學位學校名稱 | |
| 外國學位學院名稱 | |
| 外國學位研究所名稱 | |
| 學年度 | 112 |
| 學期 | 2 |
| 出版年 | 113 |
| 研究生(中文) | 謝佩容 |
| 研究生(英文) | Pei-Jung Hsieh |
| 學號 | 611630061 |
| 學位類別 | 碩士 |
| 語言別 | 繁體中文 |
| 第二語言別 | |
| 口試日期 | 2024-06-01 |
| 論文頁數 | 40頁 |
| 口試委員 |
指導教授
-
吳雅鈴(joannewu@mail.tku.edu.tw)
口試委員 - 徐士傑 口試委員 - 鄭啟斌 口試委員 - 吳雅鈴 |
| 關鍵字(中) |
情境學習 腦波 感官刺激 情感契合 認知契合 |
| 關鍵字(英) |
Situated Learning EEG Sensory Stimulation Affective Fit Cognitive Fit |
| 第三語言關鍵字 | |
| 學科別分類 | |
| 中文摘要 |
由於近年情境學習的普及,結合先進技術如虛擬實境(VR)和腦波分析,本研究探討感官刺激、認知契合與情感契合對學習成效的影響。本研究透過虛擬咖啡廳情境的實驗方法和腦波測量,評估感官體驗在線上情境教學策略和學習成果中的作用,強調創建沉浸式學習環境的重要性。利用SmartPLS4.0和EMOTIV進行資料分析,旨在深化我們對如何通過感官刺激和VR技術改善學習過程和結果的理解,為學習者創造更高效、更具吸引力的學習環境,並探索感官刺激如咖啡味對學習過程中的認知和情感反應的影響。 |
| 英文摘要 |
Due to the growing popularity of situated learning in recent years, this study investigates the impact of Sensory Stimulation, cognitive fit, and emotional fit on learning outcomes, integrating advanced technologies like Virtual Reality (VR) and brainwave analysis. Through experimental methods in a virtual café scenario and brainwave measurement, the study evaluates the role of sensory experiences in online situated teaching strategies and learning outcomes, highlighting the importance of creating immersive learning environments. Utilizing SmartPLS 4.0 and EMOTIV for data analysis, the research aims to deepen our understanding of how sensory stimuli and VR technology can enhance the learning process and outcomes, creating more efficient and engaging learning environments for learners, and exploring the impact of sensory stimuli like the scent of coffee on cognitive and emotional responses during the learning process. |
| 第三語言摘要 | |
| 論文目次 |
目錄 第一章 緒論 1 1.1研究動機與背景 1 1.2研究目的 2 1.3研究流程 2 第二章 文獻探討 4 2.1元宇宙與情境學習理論 4 2.2 EEG腦波與情緒 5 2.3多感官學習(Multisensory Learning) 7 2.4雙決策系統:情感契合(Affective fit)&認知契合(Cognitive fit) 7 2.5學習成效 8 2.5感官刺激((Sensory Stimulation)) 9 第三章 研究方法 10 3.1研究模型 10 3.2研究假說 10 3.2.1感官刺激對情感契合與認知契合的影響 10 3.2.2情感契合對壓力與投入度的影響 12 3.2.3認知契合對壓力與投入度的影響 13 3.2.4投入度與壓力對學習成效的影響 14 3.2.5虛擬實境的調節影響 14 3.3實驗流程 15 3.4本研究問卷 17 3.4.1問卷題目 17 3.5實驗對象 21 第四章 資料分析與結果 22 4.1資料分析方法 22 4.2樣本結構分描述 22 4.3模型假說與檢定 24 4.3.1變異數分析 24 4.3.2學習成效比較分析 25 4.3.3量測模型分析 25 4.3.4結構模型分析 27 4.4假說結果驗證 31 第五章 結論與建議 32 5.1 研究結果與討論 32 5.2 理論意涵 33 5.3 實務意涵 34 5.4 研究限制與建議 35 參考文獻 36 圖目錄 圖1-1研究流程 3 圖3-1研究模型 10 圖3-2實驗流程 16 圖4-1樣本結構圖 23 圖4-2主觀結構模型分析 28 圖4-3 客觀結構模型分析 30 表目錄 表 3-1實驗設計 15 表 3-2感官刺激問項 18 表 3-3認知契合度問項 19 表 3-4情感契合度問項 19 表 3-5學習成效問項 20 表 4-1變異數分析 24 表 4-2學習成績基本統計量 25 表 4-3敘述性統計 26 表 4-4 交叉分析 26 表 4-5各構面間之相關係數與AVE的平方根值 27 表 4-6假說結果驗證 31 |
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