| 系統識別號 | U0002-2301202419410500 |
|---|---|
| DOI | 10.6846/tku202400065 |
| 論文名稱(中文) | 探討人工智慧輔助虛擬實境購物之應用 |
| 論文名稱(英文) | The application of AI assistant in virtual reality shopping |
| 第三語言論文名稱 | |
| 校院名稱 | 淡江大學 |
| 系所名稱(中文) | 資訊管理學系碩士班 |
| 系所名稱(英文) | Department of Information Management |
| 外國學位學校名稱 | |
| 外國學位學院名稱 | |
| 外國學位研究所名稱 | |
| 學年度 | 112 |
| 學期 | 1 |
| 出版年 | 113 |
| 研究生(中文) | 吳宜瑾 |
| 研究生(英文) | YI-CHIN WU |
| 學號 | 610630013 |
| 學位類別 | 碩士 |
| 語言別 | 英文 |
| 第二語言別 | |
| 口試日期 | 2024-01-13 |
| 論文頁數 | 52頁 |
| 口試委員 |
指導教授
-
施盛寶(sbao@mail.tku.edu.tw)
口試委員 - 黃心怡(hyhuang@scu.edu.tw) 口試委員 - 鄭培宇(peiyu@gms.tku.edu.tw) 口試委員 - 施盛寶(sbao@mail.tku.edu.tw) 共同指導教授 - 鄭哲斌(james@mail.tku.edu.tw) |
| 關鍵字(中) |
虛擬實境購物 AI服務品質 享樂動機系統接受模型 |
| 關鍵字(英) |
Virtual reality shopping AI-enabled service quality Hedonic motivation system adoption model |
| 第三語言關鍵字 | |
| 學科別分類 | |
| 中文摘要 |
虛擬實境(VR)購物和AI服務近年來已成為零售業的熱門話題,並逐漸被顧客所接受。鑑於可能對零售商和顧客的潛在好處,有必要深入了解顧客對虛擬實境和AI應用結合的內在價值,以進一步探索顧客使用AI助手的虛擬商店之意圖。本研究提出了一個綜合的研究框架,結合了享樂動機系統接受模型(HMSAM)和心流理論,以檢驗顧客對提供AI服務的虛擬商店的內在價值和行為意圖。研究搜集381名受測者,透過偏最小平方法(PLS-SEM)進行分析。研究結果顯示,AI服務品質對知覺有用性、知覺易用性、知覺愉悅和生動感都有顯著影響,研究說明VR購物中,高品質的AI服務對顧客心流狀態和滿意度影響最大且更進一步影響到消費者的行為意圖,因此從而驗證了AI助手的服務品質在虛擬商店的重要性。本研究有助於揭示顧客對使用結合AI助手的VR購物之內在價值,並為零售商在不久的將來使用AI服務提供有價值的見解。 |
| 英文摘要 |
Virtual reality (VR) shopping and AI-enabled services have become a hot topic in retailing and are gradually becoming embraced by customers. Given these potential benefits for retailers and customers, investigating a deeper understanding of customers' intrinsic value is required for further exploring their intention to use a virtual store with an AI assistant. The present study proposed a comprehensive research framework integrated with the hedonic motivation system adoption model (HMSAM) and flow theory to examine customers' intrinsic values and behavioural intentions toward a virtual store with AI-enabled services. A total of 381 participants were analysed by partial least squares-structural equation modelling (PLS-SEM). The findings posited that the role of AI-enabled service quality has a significant influence on perceived usefulness, perceived ease of use, perceived enjoyment and vividness, which suggests that high service quality of AI-enabled service in VR shopping is required and flow indicates the highest influence on satisfaction, which further influences behavioural intention. This study contributes to revealing customers’ intrinsic value towards the usage intention of VR shopping with AI assistants and offers valuable insights for retailers to adopt the AI-enabled service in the near future. |
| 第三語言摘要 | |
| 論文目次 |
Table of Contents 1. Introduction 1 2. Literature review 3 2.1 VR shopping 3 2.1.1 VR development 3 2.1.2 Virtual reality shopping 4 2.2 AI assistant 5 2.2.1 AI assistant in commercial usage 5 2.3 Theoretical background 6 2.3.1 Hedonic motivation system adoption model 7 2.3.2 Flow theory 9 2.3.3 AI-enabled service quality 9 2.3.4 Perceived usefulness 10 2.3.5 Perceived ease of use 10 2.3.6 Perceived enjoyment 11 2.3.7 Perceived vividness 12 2.3.8 Satisfaction 12 2.3.9 Behavioural intention to use 13 3. Methods 15 3.1 Hypothesis development 15 3.1.1 AI-enabled service quality 15 3.1.2 Perceived usefulness 17 3.1.3 Perceived ease of use 17 3.1.4 Perceived enjoyment 18 3.1.5 Vividness 19 3.1.6 Flow state and behavioural intention to use 19 3.1.7 Satisfaction 20 3.2 Participants 22 3.3 Environment of virtual store 22 3.4 Procedures 24 3.5 Data analysis 25 4. Results 25 4.1 Sampling 25 4.2 Measurement of variables 26 4.3 Validation of the measurement model 28 4.4 Structural model 33 4.5 Mediating effects 36 5. Conclusion 37 5.1 Theoretical contribution 37 5.2 Practical contribution 38 5.3 Research limitations and recommendations 39 References 40 APPENDIX I. Research questionnaire 48 List of Tables Table 1. Desceiptive statistics of the sample (n=381) 26 Table 2. Operational definitions of variables 28 Table 3. Constructs, scale items, and descriptive statistics. 29 Table 4. Discriminant validity 32 Table 5. Testing mediating effects 36 List of Illustrations Figure 1 Research model 22 Figure 2 virtual store screenshot: (a) a scene of virtual store environment; (b) In-store products; (c) grab objects; (d) interactive with AI assistant in virtual store 24 Figure 3. The structural model 35 |
| 參考文獻 |
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