§ 瀏覽學位論文書目資料
  
系統識別號 U0002-2606200723290500
DOI 10.6846/TKU.2007.00841
論文名稱(中文) 運用課堂遊戲於提升國中學生英語學習動機之個案研究
論文名稱(英文) A Case Study of Using Educational Games in Class to Raise English Learning Motivation in Secondary School
第三語言論文名稱
校院名稱 淡江大學
系所名稱(中文) 教育科技學系碩士在職專班
系所名稱(英文) Department of Educational Technology
外國學位學校名稱
外國學位學院名稱
外國學位研究所名稱
學年度 95
學期 2
出版年 96
研究生(中文) 楊曉婷
研究生(英文) Hsiao-Ting Yang
學號 794100114
學位類別 碩士
語言別 繁體中文
第二語言別
口試日期 2007-06-21
論文頁數 179頁
口試委員 指導教授 - 施如齡(juling@mail.tku.edu.tw)
委員 - 何俐安(lianho@mail.tku.edu.tw)
委員 - 廖述聖(ssliaw@mail.cmu.edu.tw)
關鍵字(中) 英語教學
課堂遊戲
學習動機
關鍵字(英) English teaching
In-Class Games
Learning Motivation Instructional Design
Instructional Model
第三語言關鍵字
學科別分類
中文摘要
傳統學校教育注重學業分數的結果,使學習者死記知識以應付考試,偏重知識與事實的記憶訓練,造成學習者被動學習動機低落。現今九年一貫極力推動之政策,目的在於培養孩子能夠有「帶著走」的能力,其政策之落實為教育工作者所努力的目標。目前,新世代的學生從小受到「多元智能」的大環境刺激,思考與學習的方式也趨於多元化。因此,除了在課堂講授之外,配合遊戲的使用,藉由「遊戲」在兒童與青少年娛樂中的重要角色,融入親身體驗的具體感官經驗更能讓學生從做中學、知識內化,以提昇學習者的動機與成效。

本研究運用「課堂遊戲」之方式來實施國中英語課程。課程中採用「課堂遊戲」設計作為啟發孩子學習動機之活動,進行教學。本研究對象為臺北縣市二重國民中學二年級的體育班,進行為期兩個月、共六課的實驗教學。研究設計以康軒版八年級第三冊第四課到第九課為依據,進行六課,共18種不同的課堂遊戲。先對英語教師實施「課堂遊戲」之研究問卷調查,瞭解英語教學課堂遊戲實施的現況及面臨的問題,作為實施課堂遊戲教學活動設計之修正與改進。並在教學前對學生實施「英語學習動機之意見調查」,瞭解學生學習動機是否低落及產生之相關問題。進而採用個案研究法,擬定改進策略、深入教學現場,並進行教學、觀察與焦點訪談;之後,「運用英語教學課堂遊戲於提升學習動機學習意見調查表」為評量工具,再與該班導師以及選定之學生進行訪談,以瞭解教學之成效及改進成果。

最後,本研究對於運用「課堂遊戲」在英語課的教學模式、教學歷程與多樣化的活動設計等方面,由研究者觀察、錄影、記錄,給予深度描述與說明。並將學生言談、反應等參與情形對應文獻理論,檢視是否在英語課運用「課堂遊戲」能對學習動機有效的提升,以提供研究者修正未來教學活動的設計之參考。
英文摘要
This paper presents a case study about the design and implementation of “in-class educational games for English teaching” in secondary school. The goal of the research is to use creative and exciting educational in-class games, such as group discussion, role-play, word lottery, song teaching, sentence making, and so forth, with rewards to enhance students’ motivation.
Classroom participant observation, interviews, and questionnaires are conducted during the period of three months of experimental teaching to one class in Taipei County Er-Chong Junior High School. They are eighth-grade students majoring in physical education, most of who are often invited to various competitions. Eighteen educational in-class games are used in this study. Reflections are made during the teaching-research period that notes of observation, daily record of students’ learning behaviors in class, teacher’s gains, interviews memos, and notes to associated documents are taken. These help to investigate children’s ideas, impressions, changes of learning behavior, and thereafter provide design motification information to the teacher. 
    The reserch shows that these students often particiate in games without thinking about learning, therefore, while we use the ideas of the in-class games designs, we shall consider: 1.Students’ readiness. Unless students have forced a habit of reviewing after class, teachers should let them fully practice new knowledge before having games. 2. Heterogeneous grouping. Students can learn more effectively from those in higher achievements when they are in the same group. 3. Appropriate rewards. Prevent students from keeping their focus on the rewards than on the learning. 4. Supervise process. Avoid letting the students lose the way during the excitements of the games. 5. Fair competition. Keep the competitions just like encouragements instead of dispute. 6. Scheduling and timing. Give guidance to the games and lay out the rules clearly. Use students’ expectancy to games to lure them into serious learning by conducting activities evey other class.. 
We believe that “educational in-class games” brings more positive attitude English-learning attitude out of the students. They are more willing to practice  pronounctions, and more familiar with vocabularies and sentence pattern. The more the stuedents involve in physical movements games, the more they improve their learning attitudes. 
This research describes in-depth the process and effectiveness of vaious in-class games used for English learning. Hoping the experience of teaching process and strategies as well as students’ responses to the teaching can be a reference for future practices of “educational in-class games instruction.”
第三語言摘要
論文目次
目次
第一章 緒論...........................................................................................................................................1
第一節 研究背景與動機....................................................................................................................1
壹、研究背景................................................................................................................................1
貳、研究動機................................................................................................................................2
第二節 研究目的與待答問題............................................................................................................4
壹、研究目的................................................................................................................................4
貳、研究問題................................................................................................................................5
第三節 名詞解釋................................................................................................................................5
壹、英語教學................................................................................................................................5
貳、學習動機................................................................................................................................5
參、課堂遊戲................................................................................................................................6
第四節 研究範圍與限制....................................................................................................................6
壹、研究範圍................................................................................................................................6
貳、研究限制................................................................................................................................6
第二章 文獻探討...................................................................................................................................8
第一節 學習動機與英語教學之相關理論........................................................................................8
壹、學習動機................................................................................................................................8
貳、英語教學法..........................................................................................................................13
第二節 英語教學遊戲與學習動機之相關研究..............................................................................18
壹、遊戲的定義、價值與特性...................................................................................................19
貳、教師對使用遊戲的態度.......................................................................................................22
參、第二外語(EFL)的教與學之遊戲....................................................................................23
肆、透過英語教學遊戲提升學習動機.......................................................................................24
第三章 研究設計與實施......................................................................................................................28
第一節 研究方法..............................................................................................................................28
壹、個案研究的起源及定義.......................................................................................................29
貳、個案研究的特徵...................................................................................................................30
參、個案研究實施的步驟...........................................................................................................30
第二節 研究對象..............................................................................................................................31
第三節 研究架構與程序..................................................................................................................32
壹、研究步驟與流程...................................................................................................................32
貳、研究歷程..............................................................................................................................34
第四節 研究資料蒐集方法..............................................................................................................36
壹、文獻分析..............................................................................................................................36

貳、觀察法.................................................................................................................................36
參、焦點團體訪談法...................................................................................................................38
肆、開放訪談法..........................................................................................................................38
伍、意見調查..............................................................................................................................39
陸、實物分析法..........................................................................................................................40
第五節 資料整理與分析..................................................................................................................40
壹、資料的整理..........................................................................................................................40
貳、資料的分析..........................................................................................................................43
第六節 研究倫理與信效度之檢核..................................................................................................48
壹、研究倫理..............................................................................................................................48
貳、研究之信效度檢核...............................................................................................................49
第四章 課程設計.................................................................................................................................51
第一節 課程設計歷程......................................................................................................................51
壹、進入現場之前.......................................................................................................................51
貳、進入研究現場.......................................................................................................................52
參、退出研究現場.......................................................................................................................54
第二節 課程設計說明......................................................................................................................54
壹、教案設計方式.......................................................................................................................54
貳、學習活動設計說明...............................................................................................................59
參、課堂遊戲之教案設計...........................................................................................................64
肆、課堂獎勵方式對象...............................................................................................................82
第三節 遊戲融入教學之實施說明..................................................................................................83
壹、遊戲融入教學之學習目標...................................................................................................83
貳、遊戲融入教學之實施的流程步驟.......................................................................................84
第五章 實施與分析..............................................................................................................................89
第一節 學習歷程:從課堂遊戲起步學習......................................................................................89
壹、學習回應正面積極-課堂遊戲教學活動能明顯改善學生的學習行為..............................90
貳、多元、活潑的活動設計能吸引學生興趣.........................................................................102
第二節 教學歷程:「課堂遊戲教學」之構想與實施.................................................................. 110
壹、教學設計............................................................................................................................ 110
貳、班級經營............................................................................................................................ 117
參、實施課堂遊戲教學活動的困境.........................................................................................125
第三節 學習環境:人、事、物對「課堂遊戲教學」的影響....................................................129
壹、課程之實施與評量方式.....................................................................................................130
貳、學生本身與他人之影響.....................................................................................................135
參、學習環境與教學之關係.....................................................................................................139
第六章 結論與建議............................................................................................................................143

第一節 遊戲融入教學之教學流程................................................................................................143
壹、教學流程之實施前.............................................................................................................145
貳、教學流程之實施中.............................................................................................................149
參、教學流程之實施後.............................................................................................................151
第二節 學生學習歷程與影響........................................................................................................152
壹、學習者的學習歷程.............................................................................................................152
貳、對學習者的影響.................................................................................................................156
第三節 遊戲融入教學之建議........................................................................................................158
壹、對採用課堂遊戲教學的建議.............................................................................................158
貳、實施遊戲式融入英語教學的省思.....................................................................................160
參、對未來研究建議.................................................................................................................160
參考書目.............................................................................................................................................161
一、中文部分............................................................................................................................161
二、英文部分............................................................................................................................164
附 錄.............................................................................................................................................170
附件一:英語教師實施「課堂遊戲」之意見調查問卷..............................................................170
附件二:「英語學習動機之意見調查」........................................................................................173
附件三:學習意見調查表.............................................................................................................175
附件四:「課堂遊戲提升學習動機」之個案研究教學同意書....................................................176
附件五:「英語課實施課堂遊戲」學生訪談大綱........................................................................177
附件六:課堂遊戲觀察評量表.....................................................................................................178
附件七:實習老師教學日誌.........................................................................................................179

表次
表3-4-1 觀察實施記錄表.....................................................................................................................36
表3-4-2 焦點團體訪談實施規劃表......................................................................................................38
表3-4-3 開放訪談實施記錄表..............................................................................................................38
表3-5-1 文件編碼表.............................................................................................................................42
表3-5-2 英語學習動機問卷統計範例..................................................................................................44
表3-5-3 學生興趣與學習意見調查表統計範例..................................................................................45
表4-2-1 課程內容規劃設計表..............................................................................................................55
表4-2-2「課堂遊戲」活動類型歸納表...............................................................................................60
表4-2-3 課堂遊戲之教案設計表..........................................................................................................64
表4-3-1「課堂遊戲融入教學」之學習目標.......................................................................................83
表5-1-1 學習回應類型歸納表..............................................................................................................91
表5-1-2 課堂遊戲觀察評量表範例......................................................................................................92
表5-1-3 英語學習動機問卷結果統計................................................................................................102
表5-1-4 教案活動設計大綱................................................................................................................104
表5-1-5 學生興趣學習意見調查表統計結果....................................................................................107
表5-2-1 課堂參與表(O01-G13) .................................................................................................... 112
表5-3-1 活動實施的過程...................................................................................................................130
圖次
圖3-1-1 研究流程圖.............................................................................................................................33
圖4-1-1 體育班教室位置圖..................................................................................................................53
圖4-3-1 實施課堂遊戲教學的實況......................................................................................................87
圖5-1-1 單字賓果表.............................................................................................................................92
圖5-2-1 報佳音時全體齊聲合唱........................................................................................................ 116
圖5-2-2 製作祈願樹分工合作............................................................................................................ 116
圖5-2-3 努力完成感恩卡................................................................................................................... 116
圖5-2-4 將祈願卡貼到祈願樹上........................................................................................................ 116
圖5-2-5 製作感恩卡獲勝頒獎喜悅的表情........................................................................................121
圖5-2-6 報佳音結束主任給糖果餅乾...............................................................................................121
圖5-2-7 學生成績登記表...................................................................................................................129
圖6-1-1 課堂遊戲融入英語教學之教學設計流程............................................................................144
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