§ 瀏覽學位論文書目資料
  
系統識別號 U0002-2301201923265300
DOI 10.6846/TKU.2019.00718
論文名稱(中文) 不同任務限制對遊戲開發創造力之影響
論文名稱(英文) Effects of game development creativity for different level tasks
第三語言論文名稱
校院名稱 淡江大學
系所名稱(中文) 教育科技學系碩士班
系所名稱(英文) Department of Educational Technology
外國學位學校名稱
外國學位學院名稱
外國學位研究所名稱
學年度 107
學期 1
出版年 108
研究生(中文) 陳昱錡
研究生(英文) Yu-Chi Chen
學號 607730016
學位類別 碩士
語言別 繁體中文
第二語言別
口試日期 2019-01-08
論文頁數 79頁
口試委員 指導教授 - 李世忠
委員 - 鄭宜佳
委員 - 林逸農
關鍵字(中) 創造力
任務限制
遊戲開發
關鍵字(英) Creativity
task
Design task
Game development
第三語言關鍵字
學科別分類
中文摘要
創造力的培養與評量方式有很多種,透過學生創作成品並進行評量是最直接的培養與衡量方式。遊戲是這個時代常見的媒體呈現方式,以學生開發遊戲可以作為創造力的培訓方式,以透過遊戲開發來提升創造力。在開發的過程中,學生被要求在更嚴格限制的環境下創作是否能提升創造力?
    本研究旨探討不同任務限制對學生遊戲開發創造力之影響,即學生接收不同任務限制且依任務限制開發進行遊戲開發,探究不同任務限制對學生創造力提升是否有影響。本研究採用因果比較研究法。研究對象為教育科技與資訊科技背景之大專以上學生,共10名。實驗中依學生創造力相關技能、領域相關技能進行分組,分為低任務限制組5人,與高任務限制組5人。研究結果指出,任務限制的高低與對學生的創造力提升沒有顯著差異。
英文摘要
There are many ways to train and evaluate creativity. Evaluating creativity of student’s product is one of the direct ways to cultivate creativity. Game is a common media for presenting new ideas and game development is used to cultivate creativity. 
This study examines the effects of game development creativity for different level design task in student game development activity. This study is a causal-comparative research. Ten educational technology or information technology university students were divided into lower and higher design task group according to domain-relevant skill and creativity-relevant skill. The results reveal that effects of game development creativity of different level task on creativity have no significant difference.
第三語言摘要
論文目次
第一章 緒論1
第一節 研究背景與動機1
第二節 研究目的與問題5
第三節 研究範圍與限制5
第四節 名詞解釋7
第二章 文獻探討8
第一節 創造力8
第二節 創造力評量17
第三節 遊戲核心要素與開發歷程20
第四節 遊戲開發與創造力培養相關研究23
第三章 研究方法28
第一節 研究對象28
第二節 研究設計29
第三節 研究假設32
第四節 研究流程33
第五節 研究工具39
第六節 資料處理47
第四章 研究結果與討論48
第一節 研究結果48
第二節 研究討論61
第五章 結論與建議65
第一節 研究結論65
第二節 研究建議66
附錄一 實驗同意書73
附錄二 領域相關技能測驗卷74
附錄三 創造力相關技能問卷78

表2-1-1 創造力歷程觀點階段與延伸10
表2-1-2 個體創造力特質12
表2-4-1 創造力與遊戲開發相關文獻25
表3-2-1 實驗設計31
表3-4-1 RPG MAKER MV 訓練設計36
表3-4-2 高任務限制37
表3-4-3 低任務限制38
表3-5-1 領域相關技能測驗卷雙向細目表39
表3-5-2 修正後領域相關技能測驗卷雙向細目表40
表3-5-3 領域相關技能測驗卷評鑑表41
表3-5-4 創造與思考方式問卷節錄43
表3-5-5 工作動機訪談大綱44
表3-5-6 遊戲創造力評分標準45
表3-5-7 實驗後訪談大綱46
表4-1-1 領域相關技能成績48
表4-1-2 領域相關技能曼尼-惠恩U檢定資料48
表4-1-3 人格特質統計資料49
表4-1-4 創造力相關技能曼尼-惠恩U檢定資料49
表4-1-5 思考技能統計資料50
表4-1-6 前測遊戲開發創造力:專家一評鑑結果53
表4-1-7 後測遊戲開發創造力:專家一評鑑結果54
表4-1-8 前測遊戲開發創造力:專家二評鑑結果54
表4-1-9 後測遊戲開發創造力:專家二評鑑結果54
表4-1-10 前測遊戲開發創造力:專家三評鑑結果55
表4-1-11 後測遊戲開發創造力:專家三評鑑結果55
表4-1-12 前測戲開發創造力:結果總計56
表4-1-13 後測遊戲開發創造力:結果總計56
表4-1-14 遊戲開發創造力創造力提升總計57
表4-1-15 遊戲開發創造力曼尼-惠恩U檢定資料57
表4-2-1 遊戲開發創造力負成長61
表4-2-2 遊戲開發創造力符號檢定62

圖2-1-1 創造力三系統指標圖15
圖3-2-1 自變項與依變項29
圖3-4-1 實驗流程圖34
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