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系統識別號 U0002-1401200716553700
DOI 10.6846/TKU.2007.00369
論文名稱(中文) 透過偵測生理特徵值來提升運動訓練的成效
論文名稱(英文) Using detected physiological data to revive sports training
第三語言論文名稱
校院名稱 淡江大學
系所名稱(中文) 資訊工程學系博士班
系所名稱(英文) Department of Computer Science and Information Engineering
外國學位學校名稱
外國學位學院名稱
外國學位研究所名稱
學年度 95
學期 1
出版年 96
研究生(中文) 汪洋
研究生(英文) Yang Wang
學號 889190103
學位類別 博士
語言別 英文
第二語言別
口試日期 2007-01-04
論文頁數 78頁
口試委員 指導教授 - 葛煥昭(keh@cs.tku.edu.tw)
委員 - 莊淇銘
委員 - 王亦凡
委員 - 蔣定安
委員 - 郭經華
關鍵字(中) 虛擬角色
眼球追蹤
身理心理學
行為決策
訓練系統
關鍵字(英) Virtual Avatar
Eye tracking
Psychophysiology
Decision making
Training
第三語言關鍵字
學科別分類
中文摘要
在真實世界中,一項運動如果要做得好,必須要人類感知的部份與運動神精能夠協調。因此,視覺、聽覺以及觸覺在運動中都是非常重要的感知能力。這些感知器官中最獨特的一種就是眼睛,它是一個雙向的器官,能接收訊息,也能表達思想。許多的運動員在與對手對抗時,會做出假動作來欺騙敵人,而有經驗的對手往往也會藉由經驗以及對方的眼神來判斷對方的動作。這個細微的互動,在先前的運動模擬中尚未出現,但是,這個因素確實存在於真實事件當中,並充滿著人類智慧的結晶。因此,為了證實這一個現象是可以被導入模擬系統中,就必須定出明確的目標,並找出相關的基礎科學來進一步瞭解,找出有那些問題是有待克服與驗證的,最後經過系統設計與實驗來完成。
再者,各類的運動訓練模擬已發展多年,然而模擬運動競賽的行為不只是在模仿人類的動作而已,更應該要模擬出運動競賽時對手可能的思考與決策。所以本研究不只是要由對手的動作來判斷下一步要怎麼做,更要以對手的細微的生理特徵數據來輔助電腦角色(Virtual Avatar),做出下一個行為決策。研究的方法是以生理心理學(psychophysiology)、思考模型(human thinking)、行為決策(decision making)三大領域的一些先前研究為基礎。在比較實際運動的模式記錄與初步電腦模擬下的記錄後,發展出一個連結的模型。研究的實例是以武術運動來模擬, 發展出的一套標準流程,做出能夠偵測生理特徵變化並思考的模擬系統。最後,與傳統武術模擬系統,分別對使用者做測試及再修正。結果證實加入偵測生理特徵變化的模擬可以讓受訓練者對系統產生較大的興趣;而訓練的靈活度也相對的提升,系統不再因為容易被熟悉,而太快失去訓練效果。本研究所產生的雛型(proto-type),最大的貢獻在於取出特定類別的生理特徵並找出連結現實與模擬系統的方法,為將來的其他生理模式或運動模式的導入,做一個很好的樣版。這個研究未來還可以擴大發展至個人電腦遊戲或機械人的智慧系統。
英文摘要
Different types of sports training simulation have been made by the researchers for many years in the past. However, the simulation of a sport game should not aim only at the simulation of human movement, but should also include the simulation of the possible thinking and reaction of the opponent in the game. In this paper, we study how to find a way to further assist the virtual Avatar to generate the next action based on the slight physiological trait of the opponent. We developed the linking model among three fields: psychophysiology, human thinking, and decision making, by comparing the data from the actual sport and the data recorded by the computer model. The actual case of study in this paper is the simulation of the martial-art sport. The test results showed that the simulation incorporated with the function of detecting the physiological variation enables the person being trained to become more interested in the system. Also, the flexibility of training is relatively increased. Since the user soon becomes familiar with the system, the system will no longer lose its training effectiveness. The most valuable contribution of the embryonic model generated in the research is the obtaining of specific physiological traits and finding out the procedure for linking the practical condition and the simulation system that can serve as a useful model for introducing other physiological models or sport models in the future.
第三語言摘要
論文目次
1 Introduction……………………………………………….1
1.1 Background and motivation ……………………………..1
1.2 Related work…………………………………………………4
1.2.1 Three relative researches……………………….……4
1.2.2 Equipment………………………………………………..16
1.3 Problems and Solving methods………………………….25
1.4 Purpose and contribution……………………………...28
2 Research Method…………………………………………….29
2.1 Be a smart choice…………………………………....29
2.2 How to build linking model……………………………33
3 Implementation and Results………………………………41
3.1 Data collection………………………………………….41
3.2 Model building...……………………………………….46
3.2.1 From problem to objectives..………………………46
3.2.2 Objectives and consequences..…………………….53
3.2.3 The system of embryonic model ………………….57
3.3 System Implement……..………………………………….61
4 Discussion and Conclusion…………………………………66
4.1 Discussion……………………….…………………………66
4.2 Conclusion………………………………………………...68
5 Bibliography ………………………………………….…..70
6 Appendix……………………………………………………..76
LIST OF FIGURES
Figure 1.1 Repin's picture and eye path…………………………………………….13
Figure 2.1 Process of model building…………………………………………….....36
Figure 2.2 Example from problem to alternatives…………………………………..37
Figure 2.3 Include all kinds of data’s example of linking data……………………...40
Figure 3.1 Layout of positions for the recording…………………………………….43
Figure 3.2 A watches to B’s eye………………...……………………………………44
Figure 3.3 A moves his eye trace to B’s left upper body………………………….....44
Figure 3.4 A attack B, but B defences success………………………………………45
Figure 3.5 Experiment Structure……………………………………………………..54
Figure 3.6 System structure….……………………………………………………….60
LIST OF TABLES
Table 1.1 Comparison with hunan thinking and A.I. model………………………....15
Table 1.2 Comparison of Eye-Tracking Techniques………………………….……...23
Table 2.1 Example of objectives of consequences table for Martial Art
competition…………………………………………..……………………………….32
Table 3.1 Part of Category PP-1 ………………………….…………………………50
Table 3.2 Part of Category PP-2……………………………..………………………51
Table 3.3 Part of Category PP-3……..........................................................................52
Table 3.4 Part of Category PP-4………………………………..……………………52
Table 3.5 The parts of results’ list after experiment………………………………….55
Table 3.6 The decision making process………………………………………………58
Table 3.7 Trainee comment survey/ The numeric values mean the number of trainee
with positive agreement……………...………………………………………………62
Table 3.8 Decision making success rate..……………………………………………62
Table 3.9 Evaluation table of the training……………………………………………63
Table 3.10 Training system with physiological traits detect mechanism (Successful
defense)……………….……………………………………………………………...64
Table 3.11 Training system without physiological traits detect mechanism (traditional
training system)……………….……………………………………………….. 65
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