§ 瀏覽學位論文書目資料
  
系統識別號 U0002-1207201222574700
DOI 10.6846/TKU.2012.00446
論文名稱(中文) 具權重考量之合議相關問題研究
論文名稱(英文) Consensus Related Problems with Weight Consideration
第三語言論文名稱
校院名稱 淡江大學
系所名稱(中文) 資訊工程學系碩士班
系所名稱(英文) Department of Computer Science and Information Engineering
外國學位學校名稱
外國學位學院名稱
外國學位研究所名稱
學年度 100
學期 2
出版年 101
研究生(中文) 廖先駿
研究生(英文) Hsien-Chun Liao
學號 699410774
學位類別 碩士
語言別 繁體中文
第二語言別 英文
口試日期 2012-06-06
論文頁數 72頁
口試委員 指導教授 - 鄭建富
委員 - 劉仁筑
委員 - 鄭建富
委員 - 林其誼
關鍵字(中) 拜占庭協議問題
k-set合議問題
互動一致性問題
權重
提早結束機制
關鍵字(英) Byzantine Agreement problem
k-set Consensus problem
Interactive Consistency problem
weight
early stopping
第三語言關鍵字
學科別分類
中文摘要
在分散式系統中,工作之執行是透過多台電腦進行協同運算。然而,網路中可能存在著惡質性損毀之元件,因此對於系統之運算能力及結果之正確性皆會造成一定程度之影響。為了提供可靠的計算環境,系統本身應具備容錯機制。如此一來,當系統中的元件發生損毀,甚至遭受惡意攻擊時,依然能維持運算結果之正確。而上述問題可藉由合議問題的解決來達成,但由於傳統的合議問題有諸多的限制,缺乏彈性,並不適用於現今的許多應用中。因此,在本研究當中,我們將針對合議問題做一延伸及變型,重新定義出兩種新型態的合議問題。分別是 (1)具權重考量之k-set合議問題:透過結合傳統之k-set合議問題與權重的概念,允許每一個處理器提出多個初始值,並針對每個初始值設定權重,提升傳統合議問題之彈性,擴展其實用性。 (2)具權重考量之即時互動一致性問題:針對雲端運算之環境中,結合互動一致性問題與權重的概念,來解決一致性工作排程的問題。在此問題當中,將允許每一台伺服器可提出多個初始值,並對每個初始值設定其權重。在權重方面,將同時考量正權重以及負權重。透過我們所提出的演算法將可排除損毀元件之干擾,使網路中之伺服器可達成一致之執行順序,避免處理器對於資源之需求產生衝突而造成系統效率低下,以及可能產生死結之情形。另外,我們也提出適用於本問題之early stopping機制,提升演算法執行效率。當網路中的伺服器收集到足夠的訊息量時,可以提早結束訊息交換,達成互動一致性合議。
英文摘要
A fault-tolerant distributed system maintains normal operation as long as faulty components in the system are within a tolerable amount. To ensure that the system is robust, we need a mechanism to allow a set of processors to reach a common agreement, even in the presence of failures and malicious attacks. This problem can be solved as a consensus problem. However, conventional consensus problems have numerous limitations and lack flexibility and thus do not fit many modern applications. In this study, we attempt to extend the consensus problem by defining two new patterns of the consensus problem as follows: (1) k-set consensus problem with weight consideration of basis and multiple initial values: Each processor is allowed to have multiple initial values, and weight (basis) is considered in the k-set consensus problem; (2) early stopping interactive consistency problem with weight consideration: The early stopping concept and weight consideration will be introduced in the interactive consistency problem to solve the consistent task schedule problem under the cloud computing environment. If enough messages have been collected, the system can terminate message exchanging and achieve an interactive consistency earlier.
第三語言摘要
論文目次
目錄
第一章 緒論 1
1.1 研究背景和動機	1
1.2 論文架構 6
第二章 相關研究 7
2.1 拜占庭協議問題與互動一致性問題之關聯性 7
2.2 權重式拜占庭協議問題 7
2.3 拜占庭協議問題:Optimal Early Stopping	10
2.4 k-set 合議問題 11
第三章 問題定義與系統環境 14
3.1 具權重考量之k-set合議問題 14
3.2 具權重考量之即時互動一致性問題 15
第四章 具權重考量之k-set合議問題演算法 19
4.1 資料結構:初始值 19
4.2 資料結構:kCP-tree 20
4.3 具權重考量之k-set合議演算法 21
4.4 模擬實例 24
4.5 演算法之正確性證明 29
第五章 具權重考量之即時互動一致性問題演算法 32
5.1 資料結構:ESIC-tree 32
5.2 提早結束機制 33
5.3 合議值計算機制:VoteESIC function 36
5.4 具權重考量之即時互動一致性演算法 37
5.5 模擬實例 42
5.6 效能評估 49
第六章 結論 55
參考文獻 56
附錄-英文論文 60
 
圖目錄
圖 1-1. 端運算服務架構 5
圖 3-1. 伺服器 si 及伺服器 sj 17
圖 4-1. 處理器 pi 之初始值	20
圖 4-2. kCPweight 演算法之執行程序 23
圖 4-3. k-set Consensus Protocol with weight consideration (kCPweight) 24
圖 4-4. 處理器 pA之初始值 25
圖 4-5. 處理器 pA之level 1 kCP-tree 26
圖 4-6. 處理器 pA之level 2 kCP-tree 27
圖 4-7. 處理器 pA之level 3 kCP-tree 27
圖 4-8. 處理器 pA之level 3 kCP-tree 多數決計算 29
圖 4-9. 處理器 pA加總後之矩陣 29
圖 5-1. 伺服器sk 之2-level ESIC-tree early stopping檢驗1 35
圖 5-2. 伺服器sk 之2-level ESIC-tree early stopping檢驗2 36
圖 5-3. VoteESIC 函式 37
圖 5-4. ESICweight 演算法之執行流程	40
圖 5-5. ESICweight 協定 41
圖 5-6. 伺服器 s1之1-level ESIC-tree(範例一) 43
圖 5-7. 伺服器 s1之2-level ESIC-tree(範例一) 45
圖 5-8. 伺服器 s1之3-level ESIC-tree(範例一) 45
圖 5-9. 伺服器 s1之1-level ESIC-tree(範例二) 47
圖 5-10. 伺服器 s1之2-level ESIC-tree(範例二) 48
圖 5-11. 成功通過early stopping機制所需之回合數以及未成功通過early stopping機制所需之回合數 50
圖 5-12. 無early stopping機制下所需之回合數以及具early stopping機制(且成功通過)所需之回合數 51
圖 5-13. 通過early stopping機制下所產生的節點數以及未通過early stopping機制下所產生的節點數 52
圖 5-14. 通過early stopping機制下所產生的節點數以及不具early stopping機制下所產生的節點數 52
圖 5-15. 不同比例之惡質性損毀伺服器下其early stopping條件檢測通過之次數 53
 
表目錄
表 4-1. 網路參數 25
表 4-2. 各個處理器之初始值 25
表 5-1. 各個伺服器之初始值(範例一) 42
表 5-2. 各個伺服器之初始值(範例二) 46
參考文獻
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