系統識別號 | U0002-0601201822324600 |
---|---|
DOI | 10.6846/TKU.2018.00185 |
論文名稱(中文) | 長者友善的互動虛擬全景導覽之設計研究 |
論文名稱(英文) | Designing an Interactive Virtual Panoramic Tour for The Elderly |
第三語言論文名稱 | |
校院名稱 | 淡江大學 |
系所名稱(中文) | 資訊傳播學系碩士班 |
系所名稱(英文) | Department of Information and Communication |
外國學位學校名稱 | |
外國學位學院名稱 | |
外國學位研究所名稱 | |
學年度 | 106 |
學期 | 1 |
出版年 | 107 |
研究生(中文) | 張修為 |
研究生(英文) | Hsiu-Wei Chang |
學號 | 604040021 |
學位類別 | 碩士 |
語言別 | 英文 |
第二語言別 | 繁體中文 |
口試日期 | 2017-12-15 |
論文頁數 | 75頁 |
口試委員 |
指導教授
-
施建州
委員 - 王亦凡 委員 - 賴惠如 |
關鍵字(中) |
長者友善 設計思維 使用者經驗 介面設計 互動設計 |
關鍵字(英) |
Elderly-friendly Design Thinking User Experience Interface Design Interaction Design |
第三語言關鍵字 | |
學科別分類 | |
中文摘要 |
本研究旨為探討互動設計和長者友善設計的相關概念,並運用於長者友善的互動虛擬全景導覽的介面設計,以因應全球老齡化的趨勢。本研究為台灣淡江大學資訊傳播學系研究所及澳洲昆士蘭科技大學創意產業碩士學位雙聯學制之研究。本研究採用D-School(2010)提出的設計思維模式(Designing Thinking)作為研究方法,從同理心、定義問題、發想到製作原型,同時亦形塑了本研究設計的過程。文獻探討與案例研究,整合了研究者於相關領域的研究發現,提供設計階段一個穩固的背景研究基礎。作為本項目的創意作品,虛擬全景導覽的高擬真度原型以可視化的方式結合並體現了相關設計概念。本研究發現,長者友善的互動設計除了需要顧慮一般的使用者經驗外,也須考慮到長者視力、肢體方便性和記憶力等問題。整個研究過程促成了研究者對於本研究的反思,這也是本研究的研究成果之一。 |
英文摘要 |
To address the worldwide aging trend, this project explores the concepts of interaction design and designing for the elderly. The model of design thinking (D-School, 2010) was adopted to form the process of design as the methodology. The contextual review with case studies integrated relevant findings for the design phases. The high-fidelity prototype of a virtual panoramic tour, as the creative work of this project, combined and presented the concepts in a visual way. The whole process brought about the reflections of this project, which are valuable for my future career in the creative industries. |
第三語言摘要 | |
論文目次 |
Table of Contents List of Figures IV List of Tables V List of Abbreviations V Statement of Original Authorship VI Acknowledgements VII 1. INTRODUCTION 1 1.1 Background 2 1.2 Aims and Objectives 5 1.3 Significance 7 1.4 Scope and Outcomes 9 2. CONTEXTUAL REVIEW 11 2.1 Design Thinking 12 2.2 Interaction Design for The Elderly 14 2.3 Virtual Reality in Elder Care 17 2.4 Virtual Panoramic Tour 20 3. METHODOLOGY 27 3.1 Practice-Based Research 28 3.2 Design thinking 28 4. PROJECT – DESIGN PROCESS 31 4.1 Empathize 32 4.2 Define 32 4.3 Ideate 33 4.4 Prototype 34 4.4.1 Sketches 34 4.4.2 Low-fidelity wireframes 35 4.4.3 High-fidelity prototype 36 5. THE FINAL REFERENCE DESIGN 49 5.1. High-fidelity prototype mock-ups 50 5.2. Demo video 56 6. DISCUSSION 57 7. REFLECTIONS 60 8. REFERENCES 63 9. APPENDICES 69 List of Figures Figure 1. Screenshot of the short film, “Scarf” Figure 2. Google Trends interest of “Virtual reality” over the past few years Figure 3. Rendever brings elderly users back to the meaningful locations Figure 4. Staff help elderly people experience virtual reality content Figure 5. The clickable hotspots in Easypano’s virtual panoramic tour Figure 6. Thumbnails enable users to switch scenes Figure 7. Popup information Figure 8. The clickable points (transparent circles) on the floor Figure 9. “3D Dollhouse View” presents properties in an interactive way Figure 10. The buttons will be explained clearly when a cursor on it Figure 11. The different shapes correlating to switching buttons Figure 12. The Design Thinking model Figure 13. Mind map of Designing a virtual tour for the elderly Figure 14. The sketches Figure 15. Wireframes of the virtual panoramic tour Figure 16. A panoramic tripod head Figure 17. The photo sets for the panoramic tour Figure 18. Screenshot of Hugin Figure 19. Panorama of centre Figure 20. Panorama of bathroom Figure 21. Panorama of master room Figure 22. Panorama of living room Figure 23. The user interface Figure 24. The progress of interface elements design Figure 25. The smallest font size is 12pt Figure 26. Users can see through the elements of the interface Figure 27. All elements are added the drop shadow effect Figure 28. Wider gaps and bigger size of the buttons for better experience Figure 29. A hotspot before and after being investigated Figure 30. The floor plan Figure 31. The instruction can introduce features to users Figure 32. Screenshot of InVision project Figure 33. Screenshot of Adobe After Effects project Figure 34. The final reference design Figure 35. The instruction (1/4) Figure 36. The instruction (2/4) Figure 37. The instruction (3/4) Figure 38. The instruction (4/4) Figure 39. The scenes (centre) Figure 40. The scenes (bathroom) Figure 41. The scenes (master room) Figure 42. The scenes (living room) Figure 43. The popup windows of hotspots Figure 44. The detailed floor plan List of Tables Table 1. Six supportive properties as design criteria for the elderly Table 2. The comparison of three virtual panoramic tour examples |
參考文獻 |
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