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系統識別號 U0002-0306200502061200
DOI 10.6846/TKU.2005.00037
論文名稱(中文) 異質性電腦兵棋系統整合之研究
論文名稱(英文) The Research of Integration of Heterogeneity War-game Simulation
第三語言論文名稱
校院名稱 淡江大學
系所名稱(中文) 資訊工程學系碩士班
系所名稱(英文) Department of Computer Science and Information Engineering
外國學位學校名稱
外國學位學院名稱
外國學位研究所名稱
學年度 93
學期 2
出版年 94
研究生(中文) 馬炘沂
研究生(英文) Sin-ye Ma
學號 792190042
學位類別 碩士
語言別 繁體中文
第二語言別
口試日期 2005-05-30
論文頁數 101頁
口試委員 指導教授 - 葛煥昭
委員 - 黃俊堯
委員 - 董明智
關鍵字(中) 高階架構
執行基礎
模擬演訓物件模版
同步
時間步長
事件驅動
關鍵字(英) HLA
RTI
FOM
Synchronization
Time Step
Event Driven
第三語言關鍵字
學科別分類
中文摘要
隨訓練場地日減、高科技武器裝備日趨昂貴,再加以聯合作戰訓練內容亦日漸複雜,因之運用電腦模擬輔助部隊戰技與戰術訓練工作、部隊兵力部署分析規劃以及國家戰略制定,已為當前國際軍事技術發展之潮流,而其中應用最普遍者當為「電腦兵棋系統」。
然則所謂電腦兵棋系統其實仍可歸為訓練用途之「推演性模擬系統」以及作戰分析用之「分析性模式」等兩大類。惟不論是分析性模式或是推演性模式,均為針對特殊目的而建立,其模擬時間、人機互動及方法論等,亦各依其所需而各有所長;然因異質環境間無法溝通,致各模式僅能針對特定議題提供服務,而無法因應日益複雜之軍事事務,諸如聯合作戰模擬及兵力結構分析等重大國防建軍備戰議題。
在電腦軟硬體技術快速進步與網路系統迅速發展的當下,電腦兵棋系統之功能亦被期望能從各自獨立之模擬系統,發展為可以結合高速寬頻網路及分散式之模擬技術,以便成為可以同時進行聯合作戰演訓以及議題分析的整合性互動式電腦兵棋系統。
因此,本論文的研究目標即為探討如何將這些異質性的推演性與分析性電腦兵棋系統整合在一致之模擬環境內,共同進行演訓。試圖建構出一個嶄新之模式模擬架構,以提昇整體模擬效益與品質,並作為整合模擬演訓的依據與架構標準。
本論文將以「高階模擬架構(High Level Architecture, HLA)」規格設計分散式運算環境,以為連結異質性兵棋系統之主要架構,除了提升聯模演訓的設計便利性之外,由於HLA具有的模組化與可重複使用(Reusable)之特性,亦可作為未來建構聯合作戰分析模擬系統之基石。
英文摘要
The cost of weapon system is more and more expensive, and the range for training as well as the exercise is less and less possible in this Island-like country. In addition to that, the joint operations’ training is becoming more complicated than the ever before, the resolution for that is to use the computer simulation in the training instead of the traditional field training. The use of computer war game systems is an inevitable trend in the western countries. 
The computer war game systems, in general, can be divided into two parts: the war game simulation system that is training oriented; the analytical simulation model that is operation analysis oriented. There are still differences between these two simulations, such as the run time, man machine interactions and methodologies, etc. Therefore, it is uneasy to make them interoperable and they perform as ad-hoc system for a specific purpose. Without the integration of these systems, it is impossible to handle the complex warfare issues well, such as joint warfare simulation and training, force structure analysis and the important defense issues.
In order to perform the interactive joint warfare trainings and some analyses simultaneously, with the advanced computer technologies and network systems, it is possible to integrate the existed stand-alone simulation systems as the distributed simulation.
The objective of this thesis is to do the research of the integrating these heterogeneity war game simulation systems and analytical simulation systems into a common simulation environment in order for the multilateral trainings or exercises. In doing so, it is a necessary intension to establish a new modeling and simulation structure for being the foundation and structure standard of the integrated simulation in trainings and exercises, that would benefit the effectiveness and quality of integral simulation. 
High Level Architecture, HLA, will be the basis of designing the distribution operating environment and the major structure of linking heterogeneity war game systems. Because HLA has the characteristics of modulization and reusability, it can not only improve the convenience of designing joint simulated trainings and exercises but also be the basis of constructing joint warfare analytical simulation systems.
第三語言摘要
論文目次
第一章 研究目的	1
1.1前言	1
1.2研究動機與背景	1
1.3研究目的與研究重點	3
1.4研究方法與步驟	5
1.5研究目標	6
第二章 模式模擬與電腦兵棋之軍事應用	9
2.1定義	9
2.2模式、模擬與兵棋之關係	10
2.3模式模擬分類	11
2.4聯合作戰模擬	16
第三章 整合技術探討	20
3.1高階模擬架構(HLA)簡介	20
3.2 RTI架構	23
3.2.1聯模演訓管理(Federation Management)	26
3.2.2時間管理(Time Management)	30
3.3時間的角色	33
3.3.1時間管理基礎介紹	33
3.3.2 Requlating and Constrained	34
3.3.3 Regulating	35
3.3.4 Lookahead	35
3.3.5 TSO事件	36
3.3.6 Constrained	36
3.3.7 Lower Bound Time Stamp(LBTS)	36
3.4時間的前進 (ADVANCING TIME)	37
3.4.1 LBTS的限制	39
3.4.2 Late Arriving Federate	41
3.5接收順序(RECEIVE ORDER, RO)事件與TSO事件	41
第四章 異質系統之時間管理機制及其策略分析	44
4.1 HLA時間管理機制	44
4.1.1 Time-Stepped Federate	44
4.1.2 Event-Driven Federate	46
4.1.3 Independent Time Advance Federate	48
4.1.4 Optimistic Time Management Services	50
4.1.5 結語	54
4.2時間管理策略分析	55
4.2.1 Event Driven	55
4.2.2 Time Stepped	56
4.2.3 Optimistic	59
4.2.4 小結	62
第五章 運用HLA整合分析性模式與推演性兵棋模擬系統	63
5.1 聯合作戰戰區模擬系統(JTWS)簡介	63
5.2 戰術層級分析模式(TCAAM)簡介	68
5.3 JTWS-TCAAM 之HLA聯模架構	70
5.4 HLA聯模整合介面分析	73
5.5 聯模想定(SCENARIO)之研析	77
5.5.1 戰場差異	77
5.5.2 模擬物件屬性控制權的轉移	79
5.5.3 交戰(Combat Engagements)	80
5.6 時間驅動與事件驅動的整合	85
5.7 時間同步問題探討	86
5.8 多解析度模型(MULTI-RESOLUTION MODELING)	88
5.8.1 Aggregation and Disaggregation	88
5.8.2 地形環境的解析度差異	93
5.9 結語	94
第六章 結論	95
第七章 參考文獻	99
圖次
圖2-1、模式模擬及電腦兵棋的分類	12
圖3-1、HLA之基本架構	23
圖3-2、DMSO RTI 1.3NG 系統架構	25
圖3-3、DMSO RTI 1.3NG系統資料流	26
圖3-4、Federation的Life Cycle	27
圖3-5、Federation Management的同步機制	28
圖3-6、Federation Management的演訓資料儲存	29
圖3-7、Federation Management的演訓資料復原	30
圖3-8、HLA Federate的內部時間管理機制	32
圖3-9、HLA時間機制的兩個時間軸	35
圖3-10、HLA federation時間機制示意圖– 晚加入者範例	38
圖3-11、HLA federation時間機制示意圖–以LBTS來限制推進	40
圖3-12、HLA federation時間機制示意圖– 晚加入者的起始時間	41
圖3-13、每個Federate的內部佇列(Queues)	42
Algorithm 4-1、Time-stepped federate	45
圖4-1、HLA規格之Time-stepped federate的模擬流程	46
Algorithm 4-2、Event-driven federate	47
圖4-2、HLA規格之Even-driven federate的模擬流程	48
Algorithm 4-3、Independent time advance federate	49
圖4-3、HLA規格之獨立時間運作federate的模擬流程	49
Algorithm 4-4、Opministic federate	53
圖4-4、HLA規格之optimistic(time warp) federate的模擬流程	54
圖4-5、Event-driven federate的事件處理流程	56
Algorithm 4-5、Event-driven federate的事件處理演算法	56
圖4-6、Time-stepped federate的事件處理流程	57
Algorithm 4-6、Time-stepped federate的事件處理演算法	57
圖4-7、範例說明	58
Algorithm 4-7、Optimistic(time-warp)federate的演算法	60
圖4-8、anti-messages	61
圖5-1、JTWS系統架構示意圖	64
圖5-2、TCAAM系統架構	69
圖5-3、JTWS-TCAAM之HLA聯模演訓架構	72
圖5-4、HLA聯模演訓整合介面分析	75
圖5-6、JTWS與TCAAM之戰場差異	78
圖5-7、TCAAM戰場只涵蓋了JTWS戰場的部分區域	79
圖5-8、Agregate-Level模擬物件與Entity-Level模擬物件	83
圖5-9、HLA時間驅動與時間管理	86
圖5-10、時間同步問題	87
圖5-11、MRM範例	92
圖5-12、模擬物件戰損單位的差異	93
圖6-1、Box-in-Box的模擬演訓功能	98
圖6-2、不同解析度的模式模擬系統整合	98
參考文獻
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